﻿package Classes.Weapons.Bullets{
	import flash.display.Sprite;
	
	public class KarlBullet extends Bullet{
		public function KarlBullet(){	
			draw();
			execution = 30;
			speed = -20;
		}
		private function draw():void{
			var shape:Sprite = new Sprite();
			shape.graphics.beginFill(0xFEE99A);
			shape.graphics.drawRect(-2,-4,4,8);
			shape.graphics.endFill();
			addChild(shape);
		}
	}
}